AI Insights · Timothy · October 2023
Top 5 Hypercasual Games in Israel: Q3 2023 Performance
Discover the performance trends of the top 5 hypercasual games in Israel for Q3 2023, including downloads, revenue, and active user metrics.
In Q3 2023, the hypercasual gaming segment in Israel showed some interesting trends across the top 5 games. Here’s a closer look at their performance, based on data from Sensor Tower.
Burger Please! from Supercent, Inc. saw its weekly revenue fluctuate, peaking at around $202 in late July before settling at $165 by the end of September. Weekly downloads had a significant drop mid-quarter, going from 17.7K in early July to a low of 4K in mid-September, but rebounded to 15.2K by the end of the quarter. Weekly active users consistently increased, reaching a high of 172K by the end of September.
Bridge Race by SUPERSONIC STUDIOS LTD had a steady revenue stream with minor fluctuations, peaking at $81 in early July and ending the quarter at $20. Downloads showed a more varied pattern, starting at 11.7K in late June, dipping to 6.1K in early September, and finishing at 8.4K. Active users remained relatively stable, ranging between 35K and 50K throughout the quarter.
Block Blast! from Hungry Studio focused on downloads and active users, without generating revenue. Weekly downloads increased from 6.7K at the start of the quarter to a peak of 11.6K in late August, stabilizing around 9.7K by the end of September. Active users followed a similar growth pattern, starting at 59.9K and peaking at 70.2K in late August, before slightly dropping to 64.7K by the end of the quarter.
Snake.io - Fun Online Snake by Kooapps experienced modest revenue fluctuations, with a peak of $75 in early August. Downloads saw a gradual decline from 8.9K in late June to 4.4K by the end of September. Active users also decreased over the quarter, from a high of 107K in late July to 89.4K by the end of September.
Going Balls, another title from SUPERSONIC STUDIOS LTD, showed a consistent revenue trend, peaking at $202 in late August. Downloads fluctuated, starting at 5.9K in late June, peaking at 10.7K in late July, and ending at 9.4K. Active users remained stable, hovering around 44K to 52K throughout the quarter, peaking at 52K in late July.
For more detailed insights and data, visit Sensor Tower.